CQB & LEAGUES
CQT has a complete offering of tactical firearm training from basic to advanced techniques for all levels of shooters. Our courses take advantage of our cutting-edge facility from the classroom to the shoot house. Eye and ear are available for purchase. Ammo is also available for purchase in the pro shop.
**NOTE: Course dates are subject to change if minimum student count is not met. Notifications of changes will be sent via email and/or phone within 24 hours of course date.


200
$
CQB 1
Course is 8 hours and requires the student to have already taken Basic Handgun or another Handgun Course. Beginner Handgun does not meet the requirement.
CQB 1 will focus on learning how to fight in close quarters safely and effectively. This course will be a combination of dry fire and simunition on target with a handgun in the shoot house. Students will learn how to safely move with a weapon indoors, positively identify/assess rooms and engage threats efficiently.
• Weapon Ready Positions • Safety & Trigger Manipulation
• Room Entry, Penetration & Scans
• Field of Fire • Priority of Threats • Verbiage
• Positive Identification & Threat Recognition
• Cover, Distance & Angles • Multi-Room Flow
• High Light and Low Light
• Non-Verbal Communication Through Body Language
• 2-Student & 4 Student House Run Iterations
• Shot Placement • CQB Holds
• Weapons Malfunctions & Transitions
• Single Room(simunition): 2 - Student Room Entry, Penetration and Scans
Gear Requirements: Eye & Ear Protection, Handgun, Holster
200
$
CQB 2
Course is 8 hours and requires the student to have already taken CQB 1 or has participated in one of our CQB Leagues.
CQB 2 will focus further on learning how to fight in close quarters safely and effectively. This course will be a combination of force on force with simunition and live fire with a handgun in the shoot house. Students will learn how to safely move with a weapon indoors, positively identify/assess rooms and engage threats efficiently.
• Weapon Ready Positions • Safety & Trigger Manipulation
• Room Entry, Penetration & Scans • Field of Fire
• Priority of Threats • Verbiage • Cover, Distance & Angles
• Positive Identification & Threat Recognition
• Multi-Room Flow • High Light and Low Light
• Non-Verbal Communication Through Body Language
• 2-Student & 4 Student House Run Iterations
• Shot Placement • CQB Holds
• Weapons Malfunctions &Transitions
• Single Room(simunition): 2 - Student Room Entry, Penetration and Scans
Gear Requirements: Required Gear: Eye & Ear Protection, Handgun, 50 Rounds of Ammunition, Holster

180
$
Beginner CQB League
League will run for four weeks each session and will consist of running through scenarios through the shoothouse for 2 hours. Topics covered: threshold assessments, navigating through entry points and exits, roll out techniques, pie'ing, navigating doorways and openings, room clearing, multiple room transitions, stairway clearing and intro to team movement. All Dry Fire.
Dates: August 8/9,8/ 16, 8/23, 9/6
October 10/4 ,10/11, 10/18, 10/25
Gear Requirements: Minimum Holster and Handgun, Students can use their own personal kit if they have one.

180
$
Advanced CQB League
League will run for four weeks each session and will consist of running through scenarios through the shoothouse for 2 hours. Topics covered: threshold assessments, navigating through entry points and exits, roll out techniques, pie'ing, navigating doorways and openings, room clearing, multiple room transitions, stairway clearing and intro to team movement. Combination of Dry Fire & Simmunition
Dates: November 11/4, 11/8, 11/15, 11/22
Gear Requirements: Minimum Holster and Handgun, Students can use their own personal kit if they have one.